Critical Analysis Unit 3


Concept:
The character was designed in the glory days of Nintendo game development. Some of the most memorable games of many people’s childhoods were spawned from this time. As the game was made in 2000 the actual aesthetic in terms of graphics are fitting of the time I.e. they are not considered good graphics now. Therefore I think it’s more important to talk about this character in terms of concept as that is really why I have chosen this character design. To this end: There are three key elements of the concept which I want to point out

1.       The influence of Japanese culture
2.       The importance of the character writing the game storyline
3.       The character design is synonymous (You associate it with the Nintendo brand) with the game.

The influence of Japanese culture
The afterlife and spiritualism plays a big part in Japanese society and culture. The use of the masks in the game, particularly the skull kid is heavily influenced by Japanese myths. Japanese masks have a role in the Shinto religion and have influence modern theatre. The masks are used to represent gods and characters in stories and plays. Likewise in the game the character of the skull kids dons the ‘majoras mask’ which is said to house an evil deity.


The importance of the character writing the game storyline
The character is the antagonist of the story. But he is unique in the sense that he only appears as the villain in one game. The normal villain of the game series is usually played by another character- this has lead fans and gamers to associate this character with this specific game. Moreover the character is essentially more humanised in this game than the other game- which is why he has the appearance of a child and also has a back story. I think this is key because it helps users relate to the game but also has a relation to the fact it is also thought of as a coming of age game in terms of the series as a whole.

The character design is synonymous (You associate it with the Nintendo brand) with the game.

As mentioned the character makes a unique appearance in this game, for that reasons fans are able to easily identify him to the specific game and by extension the Nintendo brand. The games have joined in a recent retro movement where games of this era are considered nostalgic and are much loved by this gaming generation

How this informs my work
I think there are several links here to the character I have designed. The simplicity of my character design is referential of this golden age of gaming. The style is considered retro and is a highly influential and still popular style. Likewise the Japanese influence and use of masks in pop culture is associated with not only this game and Nintendo but also Shintoism mythology. I am very interested in this aspect of Japanese culture. For example it appears in various animations and games (see spirited away). For this reason the association with the spirit through this aesthetic has been the basis of my character design.

The artist intention
I think there are several intentions which the artist brings: first the reference to the icon of the spirit/Shintoism through the use of masks. I think the use of this Icon was to conjure feelings of unease and create supernatural vibes with the character. By doing this he highlights the character as the villain/antagonist of the game. However I also think that by using the childlike physique he also makes the character to have more than one dimension, beyond simple villain. This to me is very important, for a character to have depth and more than one persona.

I think It evokes a strong feeling of nostalgia. The kind of unsettling feelings the character conjures have been important to my own design.

Conclusion: Points that I will use in my project

l  The mask (Japanese culture)
l  Creating an emotive character and character depth
l  90s style of game artwork
l  How I can convey my intentions through my work


References
National public radio. 2015. Q&A: Shigeru Miyamoto On The Origins Of Nintendo's Famous Characters. [ONLINE] Available at: https://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters. [Accessed 19 February 2018].
Fandom
Pinetrest
Wikipedia
Theculturetrip

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