research on realism and stylisation in games
For many years it has seemed
like the gaming industry has been pushing hard to get graphics to be as
seamless and realistic as possible. But a new wave of stylized games has shown
that even a game with vibrancy and color can be beautiful.
There is a tremendous amount of games with
graphics being used to portray the most realistic experiences possible. Facial
motion-capture technology brought real emotion to the faces of characters;
dynamic environments simulate greater and greater levels of interactivity, and
the continued growth of graphics capabilities brings games closer to the real
world than they’ve ever been.
But realism isn’t the only option for video
games.
A number of great games have come out recently
that are deliberately colorful, bright and a little fantastical — and they’re
gorgeous.
One of my favorites thus far is "Firewatch," a first-person
adventure developed by Campo Santo and published by Panic. In the game, you are
Henry, a middle-aged man looking to get away from the real world by taking a
job as a fire lookout in the Shoshone National Forest.
While the setting of the Wyoming wilderness
offers ample potential for realistic details, the developers instead opted to emulate
the style and colors of retro National Parks Service posters. Rich colors
accompany the cartoonish animation to create a uniquely immersive experience.
It doesn’t look overly real and it’s not supposed to; that’s what makes it so
beautiful. It’s a setting all its own, one that players can get truly lost in
because there are not comparisons being made to the real world.
For a long time, I was under the impression that
elevated levels of realism were the only way for video games to show their
prowess. For one thing, realism doesn’t automatically make a game great. Any
game, realistic or stylized, can’t hang on just graphics alone. There’s got to
be plot, character development, good game mechanics; the list goes on. But
after spending years playing realistically styled franchises like "Grand Theft Auto" and "Uncharted," I began to see the
simple pleasure of branching out for a nicely stylized game.
Having a graphic style that’s unique to a
particular game cements its identity in players’ heads and makes it more
distinguishable long after the last time they’ve played it. That’s not to say
having a stylized game automatically gives it five stars either; I’m sure there
are plenty of visually distinctive games out there that somehow fell short. But
it’s a production choice that definitely provokes a different kind of
appreciation.
If nothing else, it’s worth branching out of your
graphic comfort zone from time to time. If you’re a fan of realism, maybe try
playing something like "Borderlands," which is basically
like a playable comic book.
Or, if you’re already into games that are stylized,
maybe look into trying Tom Clancy’s "The
Division" when it’s fully released in March. It’s
environment is incredibly detailed and graphically sharp — not to mention some
pretty impressive weather animations.
There is no right way to game. That’s the true
beauty of the gaming industry; there’s always something new out there to try,
and there’s always something out there for everyone.
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