nov 16 analysis

Today we have been going over the uncanny valley, realism and stylisation.

There are two different ways we can make something seem realistic the first is making something photorealistic for example a game character which mimics an actual human to make it seem real. The second way is stylisation to give a non-human character human like features.


These two stages fit into the uncanny valley which is a scale that shows how realistic something is and the emotional response people have towards it photorealism and stylisation being the current best answer for making something seem realistic and alive.

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